In fact, the entire game has a fairly slow pace with no timed puzzles. I didn’t experience any QTEs in Tell Me Why. The button presses are in reference to memory manipulation (another aspect of the twins’ telepathy) where you’re required to tap or hold one button to activate a shared memory. Gamers with fine-motor impairments will be happy to know button presses can be altered to holds. The game has a helpful options menu, and it’s here where disabled gamers will find the most relevant accessibility settings for their needs. The twins also have a telepathic connection, allowing them to read each other’s thoughts, which can help you solve many of the puzzles you encounter. You can alternate between playing as both Tyler and Alyson depending on pre-planned story moments in the game. By that I mean you will move your character from a third-person perspective as you traverse linear environments, collect items, solve puzzles, and make story decisions. Tell Me Why plays very much like the publisher’s previous games like Life Is Strange. Tell Me Why keeps you guessing with its complex story and characters, but thankfully it has very straightforward accessibility options. You play as twins Tyler and Alyson as you go back to your Alaskan hometown to uncover forgotten memories from your family’s past. The game was released only on Microsoft products, so I’m reviewing the PC version. How far would you go to protect your family? Dontnod Entertainment asks this question in their newest episodic adventure game, Tell Me Why.
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